NOVA-GS: Noise-Aware View-Consistent Gaussian Splatting for Low-Light Novel View Synthesis

A unified framework that reconstructs and renders 3D scenes directly from extreme low-light images — no SfM, no clean references needed.

Shaurya Pavan A Vemunuri Divya Madhuri Yash Pradeep Gawande Kaushik Mitra
Indian Institute of Technology Madras

Reconstructing the Unseen

Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded photometric consistency, which destabilize geometry estimation and novel view synthesis. Existing approaches often rely on well-lit reference data for reliable Structure-from-Motion (SfM) initialization, or apply per-view enhancement methods that introduce cross-view inconsistencies.


We propose NOVA-GS, a unified noise-aware framework for low-light 3D Gaussian Splatting that subsumes enhancement, denoising, and geometry optimization within a single process. Our method leverages VGGT-based feed-forward estimation to obtain robust camera poses and geometry directly from degraded inputs, eliminating the need for SfM. We further introduce noise-guided spherical harmonic regularization to suppress view-dependent artifacts in noisy regions. Extensive experiments on diverse real-world low-light datasets demonstrate improved geometric fidelity, color consistency, and robustness without requiring paired supervision or well-lit references.

What makes NOVA-GS different

SfM-Free Initialization

Leverages VGGT feed-forward geometry estimation directly on degraded low-light inputs. No COLMAP, no well-lit references required.

Targeted Blind-Spot Denoising

Laplacian-guided masking focuses denoising effort on high-frequency, noise-prone regions via a Deep Attention-ResUNet.

Cross-View Consistency

Depth-guided reprojection with confidence-aware photometric loss enforces global geometric coherence across all input views.

Noise-Guided SH Regularization

Maps 2D noise estimates to 3D Gaussians, penalizing higher-order spherical harmonics in noisy regions to eliminate floaters.

Pipeline Overview

NOVA-GS processes low-light inputs concurrently through three coupled stages — structure-aware enhancement, self-supervised denoising, and consistency-aware 3DGS optimization — all jointly trained end-to-end.

NOVA-GS pipeline overview
Fig. 1 — Overview of the NOVA-GS unified optimization framework. Given low-light inputs, the pipeline concurrently performs structure-aware enhancement, self-supervised denoising, and consistency-aware 3D Gaussian Splatting optimization constrained by geometric and noise-guided spherical harmonic losses.

Novel View Synthesis

Drag the handles to compare the dark input images against the NOVA-GS reconstructed novel views.

◀ Low-Light Input NOVA-GS Output ▶
NOVA-GS output Dark input

← drag to compare →

NOVA-GS output Dark input

← drag to compare →

Results on Low-Light Benchmarks

NOVA-GS achieves best performance on LLNeRF (+1.58 dB over the next best) and consistently competitive results across all datasets, without using ground-truth supervision for any stage.

Method LOM LLRS LLNeRF
PSNR↑SSIM↑LPIPS↓ PSNR↑SSIM↑LPIPS↓ PSNR↑SSIM↑LPIPS↓
2D Enhancement + GS
MBLLEN + GS 15.080.70080.3458 15.360.39580.6608 18.090.70110.3656
URetinex-Net + GS 20.290.82490.2991 15.100.40120.6670 20.080.86790.3946
NeRF-Based Methods
Aleth-NeRF † 19.560.78220.3113 12.650.40540.8985 16.020.75580.6574
LLNeRF 17.600.74970.3654 14.930.34460.7292 18.820.85970.3377
I2-NeRF † 22.400.78770.2789 15.370.37630.6493 21.910.60480.6463
3D Gaussian Splatting Methods
Luminance-GS † 17.980.78930.3110 9.780.33340.7953 12.490.21780.5291
LITA-GS 19.990.79880.3058 14.870.43810.7234 15.500.85150.3973
✦ NOVA-GS (Ours) 20.970.79040.2467 15.540.40880.6136 23.490.89780.3325

† uses ground-truth images for luminance / pose alignment.    ■ Best   ■ 2nd   ■ 3rd