CVPR 2026 Workshop · 3D Geometry Generation for Scientific Computing
★ Best Paper Award

NOVA-GS: Noise-Aware View-Consistent Gaussian Splatting for Low-Light Novel View Synthesis

A unified framework that reconstructs and renders 3D scenes directly from extreme low-light images — no SfM, no clean references needed.

Shaurya Pavan A Vemunuri Divya Madhuri Yash Pradeep Gawande Kaushik Mitra
Indian Institute of Technology Madras
Presented at CVPR 2026 Workshop on 3D Geometry Generation for Scientific Computing
Denver, USA

Reconstructing the Unseen

Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded photometric consistency, which destabilize geometry estimation and novel view synthesis. Existing approaches often rely on well-lit reference data for reliable Structure-from-Motion (SfM) initialization, or apply per-view enhancement methods that introduce cross-view inconsistencies.


We propose NOVA-GS, a unified noise-aware framework for low-light 3D Gaussian Splatting that subsumes enhancement, denoising, and geometry optimization within a single process. Our method leverages VGGT-based feed-forward estimation to obtain robust camera poses and geometry directly from degraded inputs, eliminating the need for SfM. We further introduce noise-guided spherical harmonic regularization to suppress view-dependent artifacts in noisy regions. Extensive experiments on diverse real-world low-light datasets demonstrate improved geometric fidelity, color consistency, and robustness without requiring paired supervision or well-lit references.

What makes NOVA-GS different

SfM-Free Initialization

Leverages VGGT feed-forward geometry estimation directly on degraded low-light inputs. No COLMAP, no well-lit references required.

Targeted Blind-Spot Denoising

Laplacian-guided masking focuses denoising effort on high-frequency, noise-prone regions via a Deep Attention-ResUNet.

Cross-View Consistency

Depth-guided reprojection with confidence-aware photometric loss enforces global geometric coherence across all input views.

Noise-Guided SH Regularization

Maps 2D noise estimates to 3D Gaussians, penalizing higher-order spherical harmonics in noisy regions to eliminate floaters.

Pipeline Overview

NOVA-GS processes low-light inputs concurrently through three coupled stages — structure-aware enhancement, self-supervised denoising, and consistency-aware 3DGS optimization — all jointly trained end-to-end.

NOVA-GS pipeline overview
Fig. 1 — Overview of the NOVA-GS unified optimization framework. Given low-light inputs, the pipeline concurrently performs structure-aware enhancement, self-supervised denoising, and consistency-aware 3D Gaussian Splatting optimization constrained by geometric and noise-guided spherical harmonic losses.

Novel View Synthesis

Drag the handles to compare the dark input images against the NOVA-GS reconstructed novel views.

◀ Low-Light Input NOVA-GS Output ▶
NOVA-GS output Dark input

← drag to compare →

NOVA-GS output Dark input

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Results on Low-Light Benchmarks

NOVA-GS achieves best performance on LLNeRF (+1.58 dB over the next best) and consistently competitive results across all datasets, without using ground-truth supervision for any stage.

Method LOM LLRS LLNeRF
PSNR↑ SSIM↑ LPIPS↓ PSNR↑ SSIM↑ LPIPS↓ PSNR↑ SSIM↑ LPIPS↓
2D Enhancement + GS
MBLLEN + GS 15.08 0.7008 0.3458 15.36 0.3958 0.6608 18.09 0.7011 0.3656
URetinex-Net + GS 20.29 0.8249 0.2991 15.10 0.4012 0.6670 20.08 0.8679 0.3946
NeRF-Based Methods
Aleth-NeRF † 19.56 0.7822 0.3113 12.65 0.4054 0.8985 16.02 0.7558 0.6574
LLNeRF 17.60 0.7497 0.3654 14.93 0.3446 0.7292 18.82 0.8597 0.3377
I2-NeRF † 22.40 0.7877 0.2789 15.37 0.3763 0.6493 21.91 0.6048 0.6463
3D Gaussian Splatting Methods
Luminance-GS † 17.98 0.7893 0.3110 9.78 0.3334 0.7953 12.49 0.2178 0.5291
LITA-GS 19.99 0.7988 0.3058 14.87 0.4381 0.7234 15.50 0.8515 0.3973
✦ NOVA-GS (Ours) 20.97 0.7904 0.2467 15.54 0.4088 0.6136 23.49 0.8978 0.3325

† uses ground-truth images for luminance / pose alignment.    ■ Best   ■ 2nd   ■ 3rd